Amira’s Blessing
Amira’s Blessing is a 2.5D single-player narrative RPG that is fundamentally about family, choices, and responsibility.
The player is Micah, a twelve-year-old boy living in the desert with his nomadic people, twenty years after Moses led the Hebrews across the Red Sea.
Players can use the keyboard to explore the world by making choices and interacting with characters and objects.
I created this game with KB at USC in Unity. This project was shown at the 2022 USC Games Expo and the 2022 Games, Learning, & Society Conference at UC Irvine.
Micah discovers a power that allows him to make choices that can rewrite the course of history.
It is up to the player to decide how history will be written (or rewritten).
My Role
2D and 3D Artist
Environment Designer
UI Designer
Animator
Shared Roles
Creative Director
Game Designer
Narrative Designer
Programmer
Berklee College of Music Collaborators
Our wonderful Berklee College of Music collaborators, along with KB, created beautiful music and sounds inspired by Traditional Jewish music.
Amira’s Blessing features themes for each character, natural ambiances for each scene, and compositions for each mood.
Music and Audio
Kaitlin Bonfiglio
James Morrell
Ryan Messcher
Jennifer Xing
Kenny Watts